But with this one you need to tap or swipe Japanese characters that appear as a keyboard on the bottom of the screen in time with the lyrics of the song in question. It works really well, but it’s not the most creative or innovative approach to a rhythm game. In the other Miku games you simply tap buttons (or the touch screen, in the case of Project Mirai) in time with the music. The rhythm game action is so, so good. I know that’s a big call, but there are a couple of reasons for this: It has immediately become my favourite Hatsune Miku game. But let’s make up for that by talking about it now. A proper, bona fide Miku rhythm game that I could have been playing for three years now, and I’ve only just discovered it now. Spoiler alert: he kinda enjoyed it.Īctually, perhaps that’s why I didn’t bother searching for Miku stuff on the App Store before I assumed that the games weren’t being localised, and that the only stuff I would find would be painfully bad unlicensed fan nonsense.īut then I was flicking through the rhythm game charts and Miku Flick/02 was there (impressive, really, that it’s still charting given it was originally released in 2012). Related reading: Matt’s experience at a Hatsune Miku live concert. I knew that there is a Miku free-to-play RPG over in Japan, because I played it at Tokyo Game Show two years ago, and my wife likes to rub it in my face that she’s playing the game now while I’m assuming it will never be localised for the west (it’s good). For whatever reason (and I really have no idea why), I never thought to check the iOS App Store for Hatsune Miku games.
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